AI Insights · Timothy · July 2024
Top 5 Superhero Games in Panama Q2 2024: Unified Platform Performance
Explore the performance metrics of the top 5 superhero games in Panama for Q2 2024, including downloads, revenue, and weekly active users. Data provided by Sensor Tower.
In Q2 2024, the top 5 superhero games in Panama showed varied performance across downloads, revenue, and weekly active users, according to Sensor Tower data. Here’s an in-depth look at how each game fared on the unified platform.
Spider Fighting: Hero Game from Zego Studio saw a fluctuating trend in downloads, starting at around 2.4K in early April and ending at approximately 1.8K by late June. Weekly active users showed a generally stable trend, starting at 9.5K and peaking at 10.9K in April before stabilizing around 10.3K in late June. This game generated no revenue throughout the quarter.
Spider Fighter 3 by Starplay DMCC had a mixed performance. Downloads increased from 658 to 1.1K by early June but saw a slight decline to 698 by the end of the quarter. Revenue peaked at $85 in mid-April but dropped to zero by mid-June. Weekly active users showed a positive trend, starting at 2K and peaking at 2.5K in early June, before slightly declining to 2.1K by late June.
GT Moto Stunt 3D: Driving Game, another title from Zego Studio, experienced a steady increase in downloads mid-quarter, reaching 1K in late May before dropping to 445 by late June. Weekly active users showed a similar trend, starting at 4.9K and peaking at 6K in May, before declining to 4.9K in late June. This game did not generate any revenue during this period.
Swing Hero: Superhero Fight from Bravestars Publishing had consistent download numbers, peaking at 743 in late April before declining to 439 by the end of June. Weekly active users steadily increased from 3.6K in early April to 4.9K by mid-June, maintaining this level through the end of the quarter. No revenue was generated by this game.
Gangster City: Hero vs Monster by Amobear Studio saw its downloads peak at 746 in mid-April and then fluctuate, ending at around 617 by late June. Weekly active users steadily increased from 1.1K in early April to 1.5K by the end of June. Similar to the other games, it did not generate any revenue during the quarter.
For more detailed insights and data, visit Sensor Tower.